Step 1 — Install Tools
Install:
Use:
Step 2 — Follow ONE Beginner Tutorial
I’d strongly recommend:
Why:
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concise,
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modern,
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beginner friendly,
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not overwhelming.
Important:
do not binge 40 tutorials.
One tutorial.
Then experiment yourself.
Step 3 — Make a Tiny Prototype Yourself
After the tutorial:
make something intentionally tiny.
Example:
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move sled rectangle in snow,
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avoid trees,
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stamina bar decreases over time.
No polish.
No art.
No menus.
This phase is about:
“Can I turn ideas into interaction?”
Step 4 — Learn Core Godot Concepts
The most important concepts:
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scenes,
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nodes,
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signals,
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physics bodies,
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tilemaps,
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timers,
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UI controls.
Once those click, progress speeds up massively.
Step 5 — Keep a “Game Ideas / Scope” Document
Since you’ve thought about this project for years:
start a simple document with:
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core loop,
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mechanics,
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inspirations,
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things intentionally excluded.
This helps prevent scope creep later.
Very Important Advice
Your first milestone should NOT be:
“make the game.”
It should be:
“become comfortable making small things.”
That changes everything psychologically.
A Great First Goal
Honestly:
“a sled rectangle that moves in snow and loses stamina”
is a perfect first prototype.
Because it already touches:
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movement,
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UI,
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game loop,
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feedback systems.
And it connects emotionally to your actual project idea.